Nathaniel Gutierrez

3D Artist, currently in a internship creating 3D assets for Incredible Technologies casino titles!
An individual with dedication and hunger for learning.


General Artist at Incredible Technologies

03/2018 – Present Vernon Hills, IL

Internship where I learned to use 3DS Max, and adopted the companies art pipeline. The assets created in the first half of the year were common Casino Royals such as (K,J,Q,A). These were created 3ds Max and Photoshop.

I am currently creating specialty/scatters icons focusing on using 3DS Max, Zbrush, Substance Painter, and final renders within Marmoset toolbag.

3D Character artist at Monkey Bros

2013 – 2013 Illinois

Created High Poly Gargoyle humanoids for start up Game company.
Assets were created for use in Unreal Engine as well as for 3D Printing.


Game Art & Design at Illinois Institute of Art

2005 – 2009 Chicago, IL


3D assetsMayaLow poly modelingHigh Poly modelingZbrushSubstance PainterMarmoset Toolbag


MayaZbrushSubstance PainterMarmoset Toolbag3DS MaxXnormalUnreal EngineUnityPhotoshopNDO/DDOP4V (Perforce)Jira