The Pallet

The Pallet I worked on while learning how to use the Quixel Photoshop plug in.

Breakdown:

  • The Base mesh for the Pallet were box modeled within Maya.
  • The textures were comprised of free stock images found on www.textures.com. The images were manipulated inside of Photoshop.
    -Using Quixels NDO and DDO photoshop plugin, I was able to add material properties as well as Normal map detail.
    -Rendering was handled inside of marmoset toolbag.
  • Type Game Art, 3D, Sculpt, Maya, Quixel

Diffuse + Normal 2

Diffuse + Normal

Diffuse (No Normal applied)

Diffuse Map