The Pallet I worked on while learning how to use the Quixel Photoshop plug in.
The Base mesh for the Pallet were box modeled within Maya.
The textures were comprised of free stock images found on www.textures.com. The images were manipulated inside of Photoshop.
-Using Quixels NDO and DDO photoshop plugin, I was able to add material properties as well as Normal map detail.
-Rendering was handled inside of marmoset toolbag.