Leopard II Tank – WIP
This project’s focus is developing a newer pipeline for creating a base within Maya/Max, utilizing Zbrush for the high poly and generating the maps within the Substance suite package.
Base created in Maya, while smaller props are being made in 3ds Max.
The high poly is being created within Zbrush.
Textures/Materials will be generated within Substance Painter and Designer.
Game Art, 3D, Sculpt, Maya, 3ds Max, Substance Painter, Zbrush