Leopard II Tank

Leopard II Tank

This project’s focus is practicing the basics while I continue to learn 3dsMax.
Although the base mesh for the tank was made in Maya, the smaller props are being made inside of 3dsMax. I`ll be generating Normal map details within Zbrush. Diffuse Textures and other materials will be created inside of Substance Painter.

  • Type Game Art, 3D, Sculpt, Maya, 3ds Max, Substance Painter, Zbrush